//#pragma comment(linker, "/STACK:1024000000,1024000000")
#include<algorithm>
#include<iostream>
#include<cstring>
#include<fstream>
#include<sstream>
#include<vector>
#include<string>
#include<cstdio>
#include<bitset>
#include<queue>
#include<stack>
#include<cmath>
#include<map>
#include<set>
#define FF(i, a, b) for(int i=a; i<b; i++)
#define FD(i, a, b) for(int i=a; i>=b; i--)
#define REP(i, n) for(int i=0; i<n; i++)
#define CLR(a, b) memset(a, b, sizeof(a))
#define debug puts("**debug**")
#define LL long long
#define PB push_back
#define MP make_pair
#define eps 1e-10
using namespace std;
struct Point
{
double x, y, z;
Point(double x=0, double y=0, double z=0) : x(x), y(y),z(z){}
};
typedef Point Vector;
Vector operator + (Vector a, Vector b) { return Vector(a.x+b.x, a.y+b.y, a.z+b.z); };
Vector operator - (Vector a, Vector b) { return Vector(a.x-b.x, a.y-b.y, a.z-b.z); };
Vector operator * (Vector a, double p) { return Vector(a.x*p, a.y*p, a.z*p); }
Vector operator / (Vector a, double p) { return Vector(a.x/p, a.y/p, a.z/p); }
double Dot(Vector a, Vector b) { return a.x*b.x + a.y*b.y + a.z*b.z; }
double Length(Vector a) { return sqrt(Dot(a, a)); }
Vector Cross(Point a, Point b)
{
return Vector(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x);
}
Point a1, b1, a2, b2;
int main()
{
int n;
scanf("%d", &n);
while(n--)
{
scanf("%lf%lf%lf", &a1.x, &a1.y, &a1.z);
scanf("%lf%lf%lf", &b1.x, &b1.y, &b1.z);
scanf("%lf%lf%lf", &a2.x, &a2.y, &a2.z);
scanf("%lf%lf%lf", &b2.x, &b2.y, &b2.z);
Vector v1 = (a1-b1), v2 = (a2-b2);
Vector N = Cross(v1, v2);
Vector ab = (a1-a2);
double ans = Dot(N, ab) / Length(N);
Point p1 = a1, p2 = a2;
Vector d1 = b1-a1, d2 = b2-a2;
Point ans1, ans2;
double t1, t2;
t1 = Dot((Cross(p2-p1, d2)), Cross(d1, d2));
t2 = Dot((Cross(p2-p1, d1)), Cross(d1, d2));
double dd = Length((Cross(d1, d2)));
t1 /= dd*dd;
t2 /= dd*dd;
ans1 = (a1 + (b1-a1)*t1);
ans2 = (a2 + (b2-a2)*t2);
printf("%.6f\n", fabs(ans));
printf("%.6f %.6f %.6f ", ans1.x, ans1.y, ans1.z);
printf("%.6f %.6f %.6f\n", ans2.x, ans2.y, ans2.z);
}
return 0;
}